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To make your life a lot easier, we’ve collected them all right here so that you can stop stumbling into bears every time you walk around a tree. Hinterland Studio doesn’t provide any in-game maps, but a community member by the name of Whiteberry has created the most detailed maps one could ask for in The Long Dark. They are experimental data obtained during gaming sessions.If you’ve spent much time in The Long Dark, you’ve more than likely searched for a detailed map of all the regions. Note: The following values may not seem to follow any pattern whatsoever.
Tank 2 hit: This is the numeric minimum value of Poise needed to activate Hyper Armor and "tank" two hits during an attack. Tank 1 hit: This is the numeric minimum value of Poise needed to activate Hyper Armor and "tank" (absorb a hit without flinching) one hit during an attack. Weapon opponent: Weapon used by the opponent. Weapon wielded: Weapon used by the player. Here you can find tables for each category of weapons that can use Hyper Armor effectively: However, opponents may easily avoid the next attack, potentially making the skill useless (especially in PvP). Hyper Armor is also activated by some Skills ( Stomp being an example), granting more efficiency during the effect.
There's an important thing to remember, though: small weapons (such as Daggers, Straight Swords, etc.) don't feature Hyper Armor at all. The player must actually attack or they will get staggered nonetheless. This means that "passive poise", as seen in previous installments, does not apply anymore.
The type of weapon wielded by the opponent (either in PvE or PvP). The type of weapon wielded by the player. The Hyper Armor's activation depends on three factors: It activates during the attack animations of the player, allowing them to avoid getting staggered if receiving a hit during this time. Hyper Armor is a new gameplay mechanic introduced in Dark Souls III that applies to the effects of Poise. That was until the release of Patch 1.08, which fixed Poise and Hyper Armor functionality. Most players expected Dark Souls III to feature a standard Poise stat, such as that seen in Dark Souls and Dark Souls II, but Hyper Armor works in a slightly different manner, which lead the community to think that Poise was not even working.Įven if the game creator, Hidetaka Miyazaki, during an interview confirmed that Poise was "working as intended", players who were wearing Heavy Armor sets (such as Havel's Set) noticed they were getting staggered by any kind of attacks, even those from the simplest enemies.
The inclusion of the Hyper Armor gameplay mechanic has generated some misunderstandings among the gaming community.